MMO Lessons
May 2, 2007
Game designer Raph Koster put together an interesting list called What are the lessons of MMORPGs today? It's a bittersweet list, though many items exist purely because of griefing limitations, or because simulating stuff like obesity probably isn't going be very much fun. A few (such as "taking your time is counterproductive") are even arguably wrong, when considering rules like rest bonuses in WoW. The general idea of the list is good though - I wonder if Blizzard is watching?